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Game Design: Tabletop & Board Games
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Design
Development & Production
Social & Psychological Aspects
Tabletop & Board Games
Industry & Careers
Resources
Books
Videos
Journals & Web Resources
Who's in the Game?: Identity and Intersectionality in Classic Board Games
by
Terri Toles Patkin; Matthew Wilhelm Kapell
Publication Date: 2020
eBook
Playing Place: Board games, Popular Culture, Space
by
Chad Randl ; D. Medina Lasansky
Publication Date: 2023
eBook
Rerolling Boardgames: Essays on Themes, Systems, Experiences and Ideologies
by
Douglas Brown et al.
Publication Date: 2020
eBook
Game Play: Paratextuality in Contemporary Board Games
by
Paul Booth
Publication Date: 2015
eBook
Avidly Reads Board Games
by
Eric Thurm
Publication Date: 2019
eBook
The Cultural Legacy of the Royal Game of the Goose: 400 Years of Printed Board Games
by
Adrian Seville
Publication Date: 2019
eBook
Under the Boardwalk: The MONOPOLY Story (Video Duration 1 hour 27 minutes)
A board game that has been played by over a billion people in the last 85 years, this documentary captures fascinating stories about MONOPOLY.
Meet the Man Who Settled Catan (Video Duration 4 minutes)
"The Settlers of Catan." a classic game modeled after the Vikings' journey to Iceland, has sold over 24 million copies since its release in 1994. Creator Klaus Teuber lives in Germany, where running the Catan empire has become a family affair and a global operation.
Board Game Studies Journal
A single peer-reviewed journal for historical and systematic research on board games.
Coverage 2016 - present
Board Game Wire
Website providing news and features focused on the needs of board game designers, publishers, retailers and marketers, as well as investment professionals and consumers with an interest in the business side of the industry.
Featured Resource
Game Production: Prototyping and Producing your Board Game
by
Geoffrey Engelstein
Call Number: Fennell STACKS GV1312 .E6447 2021
Publication Date: 2021
An invaluable resource for up-and-coming designers and publishers of board games, this book covers how to create a prototype, software and physical tools that can be used, graphic design and rules writing, and considerations for final production.
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